Changelog - v1.2.2


New

  • 10 new accessories.
    • Rainbow Coin
    • Backline Medkit
    • Bottled Blood Crystal
    • Moon Dust
    • Backline Shield
    • Fragile Magic Hive
    • Prisoner Shackle
    • Regeneration Bracelet
    • Star Power Bracelet
    • Portable Heart Container
  • 1 new sub weapon.
    • Color Wheel
  • 1 new special weapon.
    • Explosive Comet
  • Brought back the limited timer system.
  • Picking up an accessory now displays a brief tooltip at the bottom corner of the screen.

Changes

  • Player bullets that exit King Netto fields are destroyed only if the player is standing inside the field.
    • If the player is outside a King Netto field, player bullets cannot enter them.
  • Mini Portal damage output reduced from +1 damage per level —> +1 damage per 10 levels.
  • Magic Shield damage now lightly scales with enemy bullet damage output instead of taking 1 (3 on intense mode) hit points of damage every collision.
  • Reworked the adrenaline mechanic.
    • Activating adrenaline now unleashes a random special weapon.
  • Boss enemies now drop an accessory upon defeat.
    • King Netto fields will linger before fading away, allowing the player breathing room to pick up the accessory and continue on.
  • Deflected bullets will now track down the exact enemy that created them, rather than track down the nearest enemy.
  • Higher rarity accessories now only appear on higher difficulties.
  • Added bullet patterns to more enemies.
  • Increased Kilonova damage output from 100 to 250.

Fixes

  • Enemy bullets that manage to bypass the shield accessory will no longer damage the player if the shield isn't even broken.
  • Fixed a bug where any bullet that hit the magic shield would affect all other bullets on the field.
  • Pausing the game no longer fully restores magic shield health.

Files

Specter of Spectrum (v1.2.2) 61 MB
Mar 14, 2023

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